All posts in: Portfolio

New interactive browser based music video

“Valley Of Uncanny #01″ is an interactive animation with music by Zack Christ that explores the relationship between visual and musical rhythms, glitches and distortions. The animation is a part of a series of different virtual sculptures I made of human bodies and faces. Often in games and 3D art the human body is idealized into sexy or heroic archetypes but in this project the two heads are distorted and glitched in ways that create more unfamiliar expressions that sometimes dissolve into pure absctract shapes. The animation is created in WebGL using the popular library Three.js and in order to precisely control the progression of the visuals multiple tracks of keyframes are loaded into the application in order to control animation parameters in sync with the music. The piece is an adaptation of some of the material, that I also use when I perform live as a VJ at concerts. […]

Lost In Uncanny Valley

That’s what I call my current visual explorations. There’s something endlessly fascinating to me in these 3D humanoid characters and their movements so I will definitely continue to explore this theme through animations, VJ performances etc. Here’s a few animated GIFs (I hope they play in your browser) plus a video from a recent performance in Copenhagen as a part of Obscura – the group of people I’m working with. Live music performance by ir (aka. Jonas Olesen), visuals by Udart. Copenhagen 2012

Concrete forest

Concrete Forest – an art project that turned into a party from Obscura on Vimeo. The video shows the result of a fun little project we did in collaboration with artist Louise Bech Pedersen. We cut out these animal figures of a special acrylic rear projection material and used them for mapping using Modul8 and MadMapper. Doing the mapping was trivial using these tools – it was the acrylic material itself that proved to be a bit of a challenge. The light projection properties of the material were terrific, a clear and bright image from all angles. For people like us who are used to projecting onto fabric or walls it was a joy to see the brightness of this professional screen material. However the material was a quite brittle and cracks appeared a few places even when using a saw made for use with acrylics. And the deer lost […]

Using Unity3D for mapping

The above video documents a recent project Obscura did. Actually I was mostly on another project at the time but I followed with great interest the work that my colleagues Frederik and Kasper did here. For all of us this installation was a learning experience in using Unity 3D for mapping onto a spherical object. It took a bit of trial and error but Frederik and Kasper decided to make a workshop out of it instead of worrying too much about the finished result. They ended up with these little creatures created in Open Frameworks which were piped into Unity 3D via Syphon. They then made a Unity app for mapping onto the sphere. A regular 3D mapped rendering would not do here, as the small boids react to the presence of people in the room via a motion tracking camera. Using Unity went resonably well – it has a […]

Two months of work and 75 minutes later

For the past two months my work day has been dedicated to a project that I am very proud of. Our visuals group Obscura was asked by Danish band TV-2 to create a visual backdrop for their new tour. TV-2 is a household name here in Denmark, they have been in the studio and on the roads for 30 years now. But whereas the music and lyrics are distinct and catchy they never had a very clear visual universe. Luckily for us the band were very open for ideas and while brainstorming together we came upon this idea: One long video (75 minutes) through the whole show, without using any cuts but instead letting each element slowly appear on the screen in one continuous movement. The idea of the video was to start at the invention of moving images around the 1880s and move forward in time through a collage […]

Orchidelia – miniature mapping

Here’s a short segment I did with a video projector and an orchid – not an image of an orchid but a real live house plant. I projected images made with eMotion and the Quartz Composer Soundflower patch onto the petals of the flower.

A happy turn of events

Thought I would briefly let you all know that I have now become a full time visualist. Until recently I had a part time job as a web developer to support my crazy addiction to visuals, but a happy turn of events have allowed me to dedicate myself fully to visual projects from now on. This has become possible because I have joined the Copenhagen based group Obscura. Obscura now consists of 4 people Frederik Hilmer, Thea Collett, Kasper Rasmussen and myself. Obscura does large scale visual installations for events be it concerts, award shows, parties of different kinds and hopefully there will also in the future be room for a few self financed experimental projects. Here’s two of our recent jobs Mapping at Carlsberg, Kulturnatten 2010 Giant visuals at The Royal Library Actually although Obscura has lead a quiet existence when it comes to exposure on the web, Frederik […]

New music video for Nattefrost

The Danish act Nattefrost have asked me to create a music video for one of his latest tracks. Instead of just copying the visuals I use when performing with him live I decided to try and do something else. I came up with this idea of filming miniature projections. Have a look. The track is taken from the album “Transformation”. To buy the Nattefrost releases please visit For more info about Nattefrost please check the websites

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Developing visuals synced to a music composition

Recently I have had the pleasure of working with Linda Edsjö a classically trained percussionist and composer Simon Christensen in developing visuals for a piece of modern compositional music. The project was unusual for me as we decided to try to connect the visuals computer with the computer that was running the musical backing track. That way it was possible to obtain a perfect sync  between music and image. The music was composed as a piece in the Max/MSP software and this was linked to Modul8 (the visuals) through midi. The music software was sending midi on every beat and another midi signal whenever the music entered a new section of the piece. To achieve the result I wanted I had to program two small modules for Modul8. These modules were in charge of turning layers on and off, applying effects and switching between images. Excerpt from percussion concert 7 […]