All posts tagged: Syphon

Introducing Sliider – VJing with a web browser

Sliider is a simple yet usable application I’ve created for VJing with webGL and other interactive web based graphics. It works on Mac OSX, Windows and Linux. I am releasing an early preview version that has these features: Embedded Chrome browser. 99% of what works in Chrome will work in Sliider. full screen output A B crossfader Load html files from disk or the web Syphon output for the OSX version Control panel with sliders and buttons Drag and click in the scene with the mouse Download Sliider preview version Here’s a video where I demonstrate Sliider Sliider – Demonstration from Udart (Vibeke Bertelsen) on Vimeo. What is Sliider Sliider is basically a Chrome browser with some added features that makes it more suited for live performance. You can create your own html pages with any graphics you like whether it is based on WebGl, canvas or SVG and Sliider […]

Using Unity3D for mapping

The above video documents a recent project Obscura did. Actually I was mostly on another project at the time but I followed with great interest the work that my colleagues Frederik and Kasper did here. For all of us this installation was a learning experience in using Unity 3D for mapping onto a spherical object. It took a bit of trial and error but Frederik and Kasper decided to make a workshop out of it instead of worrying too much about the finished result. They ended up with these little creatures created in Open Frameworks which were piped into Unity 3D via Syphon. They then made a Unity app for mapping onto the sphere. A regular 3D mapped rendering would not do here, as the small boids react to the presence of people in the room via a motion tracking camera. Using Unity went resonably well – it has a […]

Realtime visuals – open up the cage with Syphon

I had a hard time finding a headline for this post. The thing is that something is happening in the VJ/visuals world that is getting me very excited. That thing is a new technology on the Mac called Syphon. At this point I think only a small circle of programmers and techies are aware of Syphon as it hasn’t yet been released. I think it’s going to have a tremendous impact on the way realtime visual apps (think VDMX, Modul8, Resolume) and visual programming environments are going to work in the future. Let me try to explain. Update: As of today November 3rd, there is a public beta for download for Quartz, FreeFrame, Unity 3D and Jitter. Today each visual app or VJ app is like a closed cage. You create your graphics and it is then sent to your monitor, your video projector or whereever. The output of the […]