All posts tagged: 3D graphics

New interactive browser based music video

“Valley Of Uncanny #01″ is an interactive animation with music by Zack Christ that explores the relationship between visual and musical rhythms, glitches and distortions. The animation is a part of a series of different virtual sculptures I made of human bodies and faces. Often in games and 3D art the human body is idealized into sexy or heroic archetypes but in this project the two heads are distorted and glitched in ways that create more unfamiliar expressions that sometimes dissolve into pure absctract shapes. The animation is created in WebGL using the popular library Three.js and in order to precisely control the progression of the visuals multiple tracks of keyframes are loaded into the application in order to control animation parameters in sync with the music. The piece is an adaptation of some of the material, that I also use when I perform live as a VJ at concerts. […]

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Getting started with WebGL

Here’s the thing that takes up my spare time right now: WebGL. For me with my web developer background (PHP, javascript, .NET) and my growing interest in realtime 3D graphics it’s so obvious that I can’t believe I haven’t played around with it before. The good thing is that at this point there are plenty of resources for those who want to learn and that it has been implemented in a stable way in some major browsers. The downside is that it’s not an obvious choice for VJs as it does not integrate with VJ apps. But I’m sure tools will appear over time to overcome this. Just have a look at some of the mind-blowing visual possibilities WebGL brings for visualists: Lights Blast Often when delving into a new programming environment the hard part comes right at the beginning when you try to get a grasp of the […]